Hello! Just a heads up that I'll be playing From the Ruins tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
From The Ruins
From The Ruins was created for the #Globalcitiesstartupgamejam in 48 hours. The topic of the Jam was "WIN-WIN-Solutions".
In the game, you are a powerful wizard charged with bringing life back to a ruined world. Turn by turn, you flip over ruined tiles and bring life back to the desolate, dead place. This time, civilization will live in harmony with nature.
To score high, you need to strive for a perfect balance between civilization and nature. Some actions will gain you civilized points, others will give you natural points - but your total score will be the lower of the two, so make sure to raise both equally.
Please use the hashtag #fromtheruins when sharing your scores or post them in the comments.
How To Play
Every turn, you click and drag one dormant tile on a neighboring awakened tile or vice versa. The dormant tile will awaken and score points, and if you moved or awakened a village, a city might be created.
Each tile will score either Civilized or Natural points. The game ends when all tiles have been awakened, or no legal move can be made anymore. Once that is the case, your final score will be the lower of the two (which means ideally, both will be at the same score).
A dead forest will turn into a living forest.
A living forest scores 3 Nature point for each other living forest it touches.
Savannah can turn into a Meadow when awakened directly next to a village, or a Grassland.
A Meadow will score 3 Civilized points.
Grassland will score 2 Nature point.
Ruins can turn into a Village when there is another Civilized tile in range of 3 hexes, or they turn into Grassland.
A Village will score 2 Civilized points for each neighboring awakened tile it touches.
Grassland will still score 2 Nature point.
Scorched Earth will turn into Farmland when awakened directly next to a Village, or turn into Flowers otherwise.
Farmland will score 5 Civilized points.
Flowers will score 3 Nature points.
An Evil Mountain will either turn into a Mine when it is directly next to a Village, or it will turn into a Beautiful Mountain.
A Mine will score 5 Civilized point for each Village in a range of 3 or less hexes.
A Beautiful Mountain will score 3 Nature points per living or dead forest directly next to it.
Thank you! We hope you have as much fun playing as we had creating the game!
|Platforms||Windows, macOS, HTML5|
|Authors||KnotHorn Studio, Inka_McAtee, strudelkopf, TobiasKiehnlein|
|Made with||Unity, Adobe Photoshop|
|Tags||Board Game, Score Attack, Turn-based, wholesome, Wizards|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Textless|
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We'll see if our artist can join the stream! (No promises, as we have a few appointments tomorrow night.) Thanks for your interest, and we hope you have fun!
Oh you love tiles too ! Nice job guys ^^ Love th e concept and the art is cool.
The music changing is a good idea, not enough smooth, but love it though :D
Thank you! We had a third theme planned and much smoother transitions, but we - as everyone else - ran out of time before properly finishing it. Also, the SFX!
There'll be a major update one way or another over Christmas though - if you want to, please check it out again then. :)